Curriculum Vitae

 

Work Experience

 

Game Developer

Wondershop

May 2021 - Present

During the first years I worked closely with designers and artists creating gameplay, systems and UI with Unity and backend with Firebase. I developed an extensive player profile with Unity UI Toolkit. Currently my responsibility is to design and develop a prototype game.

 
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Game Programmer

Iceflake Studios

October 2020 - May 2021

I developed games and tools with Unity and C#.

Published game I worked on: Surviving the Aftermath

 
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Game Programmer

Random Potion

June 2019 - October 2020

I developed a published game and demos with a team. I used Unity and C#.

Published game I worked on: The Dark Eye : Book of Heroes

 
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Software ENGINEER

Wiztivi Gaming

February 2019 - May 2019

I ported existing games to customer’s game portal. In addition, I further developed the tools that were used for porting.

 
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Software Specialist

Leanware Oy

August 2016 - February 2019

I developed modern integrated warehouse management systems with WPF, C#, .NET, and SQL. My team's projects included some of the biggest companies in Finland. I've done everything from planning, implementation, testing, documentation to deployment in close contact with clients.

 

Solution Developer

Avanade

September 2014 - August 2016

During my first year at Avanade I worked as a system specialist analyzing bugs and automated tests. I was also part of a team of three people that developed a prototype WPF tool to help in testing.
In the second project I was a developer in an agile team. I used OData, Web API and AngularJS.

 
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Junior Software Developer

Aditro

May 2014 - August 2014

I was in a Scrum team that developed a .NET web service in C# using the Windows Communication Foundation (WCF). I created unit tests, wrote documentation and test cases, and did implementation. I got to know about the SEPA ISO 20022 standard and related XML formats.

 
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Software Developer Trainee

Sandvik Mining and Construction Oy

May 2013 - August 2013

I made software with Qt in C++.  I also got to know XML and basics of Python.

 

 

Education

 

Master of Science in Technology, Tampere University of Technology, 2008-2015

 

Study program: Information Technology; major: Software Engineering, minor: Entrepreneurship and innovation

Master's thesis: Features in a Design Tool for Adventure Games and Exporting the Design for a Game Engine (http://URN.fi/URN:NBN:fi:tty-201508271532)

 

Bachelor of Science, Tampere University of Technology, 2008-2012

 

Study program: Information Technology; major: Software Engineering, minor: Digital Electronics and Computer Systems

Bachelor's thesis: Unreal Development Kit Game Engine in Architectural Design

 

Helsinki Upper Secondary School of Visual Arts, 2005-2008

Line of study: Multimedia

 

 

IT Skills

 

Languages and frameworks

Recently used: Unity, C#, Unity UI Toolkit, Firebase, JavaScript

Well-known from before: C++, Qt, SQL, WPF, XML, XNA

Familiar from before: Steam integrations, Python, Lua, AngularJS, Web API

 

Tools

Rider, Visual Studio, Git, Mercurial, Scrum, Confluence, Jira, Trello, Asana, UML, Mixpanel (game analytics), bug reporting tools

 

 

Languages

  • Finnish: Mother tongue

  • English: Fluent

  • Swedish: Moderate

  • French: Moderate

 

 

Trustee

  • Tutor for new students, The Guild of Information Technology of Tampere, 2009-2010

  • Buddy for an international student, Tampere University of Technology, 2012 and 2013

  • Friend for an immigrant mother, The Mannerheim League for Child Welfare, 2022-2024